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Frostpunk trainer non steam
Frostpunk trainer non steam








frostpunk trainer non steam
  1. FROSTPUNK TRAINER NON STEAM MOD
  2. FROSTPUNK TRAINER NON STEAM FOR WINDOWS 10
  3. FROSTPUNK TRAINER NON STEAM MODS
  4. FROSTPUNK TRAINER NON STEAM WINDOWS

They spent a ton of money and effort to enable modding in Minecraft and, in part due to the nature of the game, we're rewarded handsomely, but they are the exception and not the rule.įor every Minecraft there is are hundreds of games like Overwatch.īut, getting back on topic and replying to one of your core points, if you want to mod you can get the game from a service that allows modding. This community was supported by the creator of the game and his studio from very early on and even encouraged. With its 75+ Million Monthly Actives, it has built a huge modding community. Of course like anything there is always exceptions to the rules. Sure, people could play them, and some people did, but most people just molded to cheat or pirate. To me it's like Home brew games on molded consoles. If you remove tools for cheating and piracy from the mix, there is still modding out there, but I just don't see the huge market. I remember back in the early 90s, when games locked themselves to stupid checks for anti-piracy like Star Control 2's map system, modding to remove some of that was huge, but so was modding for piracy and cheating. I debate whether that community is actually even 1 million in size.

FROSTPUNK TRAINER NON STEAM WINDOWS

Given how few users mod or care about modding, building a UWP version of a game and releasing it on the Windows Store likely trumps any concerns about upsetting a few users that will care about that locking out current modding solutions, especially if the product is also planned for distribution on other market places that do not prevent modding for users who want that flexibility. If you don't sell more copies of your game, you may not even break even, let alone profit. It doesn't matter if your feature is supporting UWP release on Windows Store which blocks Modding or increasing texture resolution or supporting Linux, everything is a tradeoff.įrequently, getting the product in front of more users for a minimal cost will Trump all other tradeoffs, and for good reason. If a new feature is added as the schedule progresses (frequently because developers are using Spiral methodology or one of the many agile methodologies and something changed in the world or the market they plan to release the game into) this can further adjust the red line and the priority listing of features. If a conflicting item cross the red line, it can add or remove other items from the list. As an example, you might have Mod support as conflicting to UWP/Windows Store support. Everything above the line is planned to be in and everything below the line is out.įrequently, the lists also have conflicted features mapped together or listed in separate sheets or columns. Then you prioritize the list and add a red line between 2 of the features.

frostpunk trainer non steam

It also will include things like OS support (Windows, Mac, Linux, Consoles, iOS/Android) and marketplaces they plan to release on.įor a lot of gaming projects, things like Mod support at varying levels will also be on the lists. In this list will be everything from characters in a game to the number of levels, AI complexity, etc. In business, during planning and frequently during development, Producers/Program Managers/Product Managers will build a complete feature list.

frostpunk trainer non steam

Supporting anything or adding anything always has tradeoffs. I trust Microsoft with this stuff, people also say I'm crazy though so, idk, maybe I am.

FROSTPUNK TRAINER NON STEAM MODS

Microsoft and Steam could work together to make sure Steamworks / APIs fully supports UWP, and devs would have an option to just sell their UWP stuff totally DRM free with access for old school non-platform mods they can just host on Nexus mods etc. guess Microsoft ever envisioned Windows would become the standard way to desktop compute for the next few decades. all of that third-party junk you have to deal with like DRM, third-party window management wrappers, etc, is due to Win32 being a mess. Ubisoft DRM lagging up your PC, and the annoying Vista-era Security pop up thing the name of which i can't remember because im super drunk). As pertains to games, UWP apps have the capability to have native DRM/security in ways Win32 isn't (i.e. since the pivot back to the desktop, it refers to the collection of APIs that have been modernized under the universal platform. That was back when Microsoft still thought it had a chance in mobile.

FROSTPUNK TRAINER NON STEAM FOR WINDOWS 10

In the early days, UWP was presented to developers as a way to build apps for Windows 10 Mobile and IoT (build a responsive app that runs across all screen sizes, on both mobile ARM and x86 PC architecture). Not sure, undoubtedly less of a priority back then.










Frostpunk trainer non steam